John Wick Game Officially Announced as AAA Action Project With Keanu Reeves and Franchise Creators

The long-anticipated john wick game is now officially in development, bringing the assassin universe to modern consoles and PC in what is being positioned as a full-scale AAA action experience. The project unites Saber Interactive with Lionsgate and key creative forces behind the film franchise, including director Chad Stahelski and star Keanu Reeves.

The announcement signals a major expansion of the John Wick brand into interactive entertainment. Rather than adapting a specific movie, developers are crafting an original narrative set within the established timeline of the series. The result aims to deliver cinematic storytelling and tightly choreographed combat designed specifically for today’s hardware.

Here’s what players need to know about the project so far.


A Major Franchise Steps Into AAA Gaming

The John Wick film series has become synonymous with stylized action, practical stunt work, and precise fight choreography. Translating that identity into a video game requires more than familiar character models and scripted sequences. According to development details shared during the reveal, the team is building a dedicated single-player, third-person action title from the ground up.

Saber Interactive is leading production. The studio has experience delivering large-scale action games and now faces the challenge of recreating the rhythm and physicality that define the films. This is not a small experimental spin-off. It is being treated as a premium console and PC release developed specifically for PlayStation 5, Xbox Series X|S, and PC platforms.


Creative Oversight From the Film Team

One of the defining aspects of this project is the involvement of the franchise’s original creative leadership.

Chad Stahelski, who directed the John Wick films and shaped their fight choreography style, is participating in the game’s development process. His input is expected to help ensure that combat sequences mirror the tone, pacing, and tactical realism that fans associate with the series.

Keanu Reeves is also attached to the project, providing his likeness for the character. His participation anchors the experience in authenticity and reinforces that this is not a loosely inspired adaptation but a direct extension of the established universe.

The collaboration between game developers and film creators suggests a unified creative direction rather than a detached licensing arrangement.


An Original Story Within the Timeline

Developers have confirmed that the narrative will not retell the events of any individual film. Instead, the game presents a new storyline set within the larger John Wick timeline.

That decision opens the door to fresh characters, missions, and locations while preserving continuity. It also allows the writers to explore moments in John Wick’s life that have not been shown on screen.

By avoiding direct retellings, the studio can design gameplay systems and pacing around player agency rather than predetermined cinematic beats. The story will unfold through interactive missions rather than simple cutscene recreations.


Combat Designed Around “Gun-Fu”

At the center of the experience is combat. The films popularized a hybrid fighting style often referred to as “gun-fu,” combining close-quarters martial arts with precision firearm tactics.

The development team is building mechanics that allow seamless transitions between shooting and hand-to-hand combat. Players can expect dynamic encounters that reward positioning, timing, and adaptability.

Environmental interaction plays a major role. Objects in the surroundings are intended to become tools during firefights. Encounters are being crafted to encourage fluid movement rather than static cover-based exchanges.

Enemy behavior is also a focus. Designers aim to create AI opponents that respond intelligently to player actions, increasing tension and encouraging tactical planning.


A Cinematic Presentation Built for Modern Hardware

The John Wick films are known for moody lighting, sleek production design, and carefully composed action sequences. Recreating that aesthetic in a playable format requires technical precision.

The game is being built specifically for current-generation platforms. That allows for detailed environments, advanced lighting effects, and smoother performance during complex combat scenes.

Urban environments, shadow-filled corridors, and underground meeting spaces are expected to reflect the franchise’s neo-noir identity. Developers intend to maintain a grounded visual tone rather than stylized exaggeration.

Camera work is another focal point. While maintaining player control, the game aims to capture the cinematic flow that distinguishes the movies. That balance between freedom and visual storytelling is central to the design philosophy.


Single-Player Focus in a Multiplayer Era

In an industry increasingly dominated by live-service titles and online multiplayer modes, this project stands out as a narrative-driven, single-player experience.

There has been no announcement of competitive or cooperative multiplayer components. The emphasis remains on delivering a tightly crafted story campaign.

That direction aligns with the character-centric nature of the franchise. John Wick’s journey is personal, intense, and often solitary. A focused campaign allows the development team to preserve that tone without diluting it through unrelated online features.


Platforms and Availability

The game is officially in development for PlayStation 5, Xbox Series X|S, and PC.

Players can already add the title to their wishlists on supported storefronts, marking the beginning of its marketing cycle. However, an official release date has not yet been revealed.

The absence of a launch window suggests that development is still ongoing. Studios often unveil major titles well ahead of release to build anticipation and gather community feedback.

As production continues, additional gameplay footage, feature breakdowns, and narrative previews are expected.


Position Within the Franchise

The John Wick universe continues to expand beyond the main film series. With spin-offs and related media projects in progress, the arrival of a large-scale console game represents a strategic step in broadening the brand’s reach.

Unlike smaller tactical spin-offs in the past, this new AAA entry aims to replicate the adrenaline and physical choreography that define the movies. It represents the franchise’s most ambitious move into interactive entertainment.

The goal appears clear: deliver an experience that feels like stepping directly into one of the films rather than observing from the sidelines.


Challenges and Expectations

Adapting a franchise known for precise choreography into a playable system presents unique challenges.

Combat must feel fluid without becoming repetitive. Story pacing must respect player agency. Cinematic presentation cannot compromise responsiveness.

Saber Interactive’s development approach suggests awareness of those challenges. By collaborating closely with the film’s creative leadership, the studio aims to preserve authenticity while leveraging game design expertise.

Expectations are high. The John Wick name carries significant weight in action entertainment. Meeting those expectations will require technical excellence and disciplined storytelling.


What Comes Next

With the announcement now public, the next phase involves deeper gameplay showcases and feature reveals.

Future updates are expected to clarify mission structure, character progression systems, and the broader world design. Fans will also be watching closely for demonstrations of how combat mechanics function during extended gameplay sessions.

For now, the project stands as one of the most closely watched upcoming action titles in development.

The john wick game represents a pivotal moment for the franchise and a bold entry into AAA gaming territory. If execution matches ambition, it could redefine how action films transition into interactive experiences.

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